Let’s be honest for a minute.

Being an indie game developer means carrying the weight of everything.
You’re the coder, the writer, the designer, the tester, the marketer—and sometimes the only one cheering yourself on.

So when the self-doubt creeps in—the kind that whispers “you’re not ready,” “this isn’t good enough,” or “real devs wouldn’t launch this”—it can be paralyzing.

That’s imposter syndrome. And if you’re feeling it, you’re not broken. You’re not behind.
You’re human—and you care deeply about what you’re making.

At Legend Games, we’ve been there. And we’re still learning how to push through it.
So this one’s for you. The dreamers, the builders, the self-taught creators in the shadows of giants.

Here’s how we keep going—and how you can, too.


🧠 Imposter Syndrome Isn’t a Sign You’re Failing

It’s a sign you’re trying.

You wouldn’t feel like an imposter if you didn’t care about the work. That inner critic? It only shows up when you’re doing something bold.

And the truth is: most of us feel this way.
The difference is, some push through and ship. Others wait for perfection—and never do.


🧭 Tip #1: Come Back to Your “Why”

When the pressure mounts and comparison kicks in, ask yourself:

Why did I start making this game?

Not the tech. Not the platform.
The real reason.

Was it a world you’ve always wanted to explore?
A mechanic that excited you?
A story that wouldn’t leave you alone?

Reconnect to that. That’s your compass.

You don’t have to prove yourself to strangers on the internet.
You just have to make what’s true to you.


🕯 Tip #2: Slow Down and Zoom In

When doubt hits, we tend to spiral into future catastrophes:

  • “What if no one buys it?”
  • “What if it gets one-starred on Steam?”
  • “What if it’s not fun?”
  • “What if I wasted years?”

That kind of thinking is like standing at the base of a mountain and trying to climb it in one step.

Instead: zoom in.

What’s the next small, tangible thing you can do today?

  • Write one piece of dialogue.
  • Playtest one mechanic.
  • Fix one bug.
  • Drink some water. Breathe.

Progress happens in tiny wins, not giant leaps.


🛑 Tip #3: Decatastrophize the Launch

We treat launching a game like it’s the final boss of our career. But here’s the truth:

Your first game isn’t your last. It’s your beginning.

And here’s the secret:
You don’t have to launch a perfect game. You just have to launch a true one.

One that reflects your passion, your effort, your growth.

Your game doesn’t need to change the industry. It just needs to reach someone who feels something when they play it.


🧱 Tip #4: Build Your Launch Like a Brick, Not a Bomb

We imagine our release like an explosion—instant success, big numbers, immediate feedback.

But most success stories are quieter. Slower.
They build over time.

So treat your launch like laying the first brick of your foundation—not the whole house.

  • Set realistic goals.
  • Celebrate any response.
  • Learn, iterate, and keep going.

The dev who launches and keeps building is the one who grows.


❤️ Final Thoughts from Legend Games

If you’re feeling like a fraud, or questioning your place in this space, know this:

You are not alone. And you are not an imposter.

You’re a creator. A worldbuilder. A dreamer with the courage to do more than just imagine.

You have something to say. And someone out there is waiting to hear it—through your game.

So stay grounded.
Stay curious.
And when you’re ready…

Launch. Even if it’s scary.
Launch. Even if it’s not perfect.
Launch. Because you’re ready enough.

We’ll be right here, cheering you on.

Legend Games

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